Engineering student at FING, Uruguay. Learning to build game engines, getting into retro games, writing C, and grateful for every open source tool that makes it possible.
I'm an engineering student at FING (Uruguay) who spends most of his free time trying to understand how games work under the hood. I'm learning about retro hardware, old-school game design, and low-level programming — mostly by reading other people's code and leaning on the incredible open source community. I also run a small web services company called Tero Software.
Trying to build game engines from the ground up — renderers, physics, ECS. Still figuring out a lot, but that's the fun part. Huge thanks to the community resources that make learning this stuff possible.
From the NES to the PS1 era — the constraints of old hardware forced incredible creativity. I love reading about how classic games were built and what made them feel so good.
Manual memory, pointers, bit manipulation — I'm drawn to programming close to the hardware. Still have a ton to learn, but C is what I reach for when I want to really understand what's going on.
Beyond trying to build them, I just love playing games. Retro titles, indie gems, anything with tight mechanics and good design. It all feeds back into what I'm learning.
My main learning project — trying to build a game engine in C. Renderer, physics, input. Very much a work in progress.
This site. My corner of the internet.
My web services company — e-commerce, apps, and digital solutions.